![]() ![]() It has become increasingly difficult to reconcile these two experiential goals: Being both strategically interesting and narratively coherent the longer a game goes on, has left the series with famously uneven mid-to-late games. ![]() ![]() Civilization is also a rules-heavy beast of a strategy game, with numbers to crunch and a single winner. There’s always been a fundamental tension at the heart of Sid Meier’s Civilization games: should the games tell a story? Or should mechanics come first? On the one hand, each game of Civilization creates a dynamic reimagining of world history, which remixes familiar historical places and faces from our global saga into a new narrative - Shaka Zulu can conquer France and build the Statue of Liberty in Lyon. ![]()
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